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3D Art

 Illustration

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Portfolio

Video & Animation

Games

This was a school project, where the assignment was to make a "hidden world" using Spark AR. My concept for this was to have items both in the real world and in the game that would be the 'link' between them, as the player tries to unravel the mystery of what this other world is and how its connected to ours. The main challenges for this were from the limitations of Spark AR. As such, this was a test in getting the most from baked lighting, and poly-count optimization.

Canyon AR / 2021

This was another solo project from my sophomore year of university, where the goal was to design a large and realized single map and demonstrate an understanding of how to use the Unity Engine. In it, you play as a frog (named Phraugue) getting ready for poker night with his friends, and you're tasked with collecting his scattered poker chips in a very serene low-poly village in a pond. I was very proud at the time of the assets and layout I was able to make given my very narrow amount of time to work on this project.

Legend of Phraugue / 2021

BrewBot! / 2022-Present

This started as my senior capstone project though I've decided to keep working on it post graduation. This is a 3D puzzle platformer about a robot that delivers tea to people in a small town. Much of the initial project was about asset creation, animation, and world design, though as the project has continued I've been working more on the mechanics and gameplay loop.

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